CO-CREATION
IN PRACTICE
Be aware of success factors, competencies, and dispositions that are important with respect to co-creation, and determine which skills you want your students to develop.
Set down pertinent learning results in concert with the professional field and/or outline the dispositions that you want to encourage.
This will be even more effective if you leave some room for diversification in the process, and if teachers, the professional field, and the students can collectively decide on the competencies that will be addressed, depending on the requirements of the students and on the authentic context.
Competencies that are conducive to co-creation include:
- Dialogue skills / being able to build on each other’s ideas: developing a shared knowledge base/decision, developing a broader perspective, expanding insights, developing a more abstract level of thought;
- International and interprofessional collaboration (connecting one’s own professional context to another);
- Enterprising attitude: identifying opportunities and having the courage to act on them, setting processes in motion, wanting to make a difference;
- Systems thinking;
- Creative thinking (e.g., divergence/convergence).
Determine what level of command of these competencies you aim to pursue with your students.
In the Entrecomp model of Erasmus Brussels University of Applied Sciences and Arts students grow into real entrepreneurs who excel in their field.
The Challenge Week of Thomas More University of Applied Sciences allocates one week of each semester to a challenge submitted by a partner that has students pursue new insights on a specific issue. Students are challenged to quickly delve into a new theme, to think outside the box, and to step out of their comfort zone.
Sensitivities/Inclinations that are important for co-creation include:
- Confidence in each other’s expertise and in the co-creation process;
- Empathy;
- Courage;
- Viewing each other as equals;
- Artful participation (based on self-reflection regarding the question: are my actions currently making the most valuable contribution to the co-creative process?);
- Regarding tension and differences as something positive in developing a solution.
Determine which of these aspects you want to encourage among your students, for example, by being a paragon of them yourself.
Merging Minds of LUCA School of Arts is a toolkit for creating a safe team atmosphere, based on psychological studies, which is aimed at generating more creative output from interdisciplinary teams.
To which success factors for co-creation (for example, from the Co-creation Wheel) do you want to teach your students to contribute? The other factors can then be incorporated into the teaching activities, in concert with the professional field, in order for the co-creation process to succeed.
Determine whether you want to have your students (and the professional field partners) work with co-creation methods. Keep in mind that such methods are a means rather than an end goal. In several cases, we have observed that students are introduced to the design thinking method as a way to engage in co-creation based on the requirements of the user.
The “Design for Impact” Design Sprint Week of LUCA School of Arts is an intensive week in which participants complete a classic five-day “Design Sprint” in an interdisciplinary setting, featuring exercises that enhance group dynamics, with a focus on the development of interhuman soft skills.
Some key conclusions from this project:
- Amassing a wide range of disciplines is conducive to the development of creative solutions;
- It is good to introduce students to a diversity of professional field perspectives, which encourages them to engage in self-analysis and self-criticism;
- It is good to set up an explicit mechanism for introductory options, which offers students a wide range of ways to come into contact with and keep in touch with the professional field.
What degree of responsibility do you want to teach your students to assume for the co-creation process? This can range from learning to participate and learning to support facilitation of the process to learning to facilitate co-creation oneself. The latter requires a stronger focus on familiarising your students with co-creation methods and team dynamics.
INSPIRATION
CASE 1: ENTRECOMP MODEL
ERASMUS BRUSSELS UNIVERSITY OF APPLIED SCIENCES
CASE 2: CHALLENGE WEEK THOMAS MORE
LEESTIPS
HET COCREATIEWIEL:
MODEL & SCAN
LEES MEER OVER FACTOREN VOOR INNOVATIE & SUCCESVOLLE COCREATIE
MEERWAARDE PER GROEP BELANGHEBBENDEN
CASE 3: LUCA MERGING MINDS LUCA SCHOOL OF ARTS
LEESTIPS
HET COCREATIEWIEL:
MODEL & SCAN
LEES MEER OVER FACTOREN VOOR INNOVATIE & SUCCESVOLLE COCREATIE
MEERWAARDE PER GROEP BELANGHEBBENDEN
LUCA School of Arts
CIRCLE SECTOR: A resource map, lab and studio focused on shaping circular ecosystems on a regional scale
Circle Sector is a design and research lab attached to the Product Design programme provided by LUCA School of Arts and the InterActions research unit. The lab offers room for experiments focused on making the circular economy manifest. It connects locally available materials, expertise, and infrastructure by designing circular products, services, and systems in co-creation with residents, companies, and policymakers.
Within the Circle Sector framework, several cases have already been established in collaboration with the industry. Over the past academic year, teams of master’s and bachelor’s students have developed a future study tailored to Veldeman Bedding and the Mecam Group furniture manufacturers. This has generated five prototypes, developed within the principles of the Circular Economy.
PARTNERS: LUCA SCHOOL OF ARTS, MIA-H, Ambiorix, Velda, Mecam, Ecover, Vlaanderen Circulair, Bos Plus
In the Sustainable Scenarios design module, in the second bachelor’s track of the Product Design programme, teacher Ben Hagenaars disseminates the Circle Sector expertise. Students map out circular challenges. In a co-creation process, they design sustainable uses of materials and circular services (labs). They develop and test circular business cases (pilots). They document and record materials and knowledge (library).
Several student projects have served as the basis for additional projects, in which the same students were subsequently involved. For example, within the Circle Sector framework, a shoe repair system has been developed. Students developed the basis for this modular sneaker concept within their lesson assignment. Ben Hagenaars subsequently evolved the project under the Custom Territory research project, in collaboration with external partners MIA-H and Ambiorix. The relevant students were also involved in the process.
In the Circle Sector algae lab, experiments have been conducted involving algae-based bioplastic packaging for Ecover, in collaboration with Atelier Luma and Z33.
Within the framework of the MANUFACTUUR 3.0 exhibition, organised by Z33, five master’s students have investigated new production scenarios for the Spronken Orthopedie company in Genk, a certified manufacturer of medical aids such as pro sthetics. During a three-day workshop, the students developed views on what this manufacturer’s future production could look like, factoring in the company’s vision and production process. Each student developed his or her own production scenario and translated this into a concrete prototype.
Custom Territory has also been established within the framework of Circle Sector.
Custom Territory is a travelling collective of fashion makers, designers, and wearers developing such fashion products as sneakers on the basis of locally available raw materials, in collaboration with local actors. This generates “Custom Territories”, which manufacture products with a limited ecological footprint and express the identity of the local context in a tangible manner. This local value chain offers an alternative to the fashion industry that is manifesting itself on a global scale and producing a great deal of waste.
Custom Territory has been established within the framework of the Product Design programme provided by LUCA School of Arts in Genk. Custom Territory has been facilitated with support from Vlaanderen Circulair, the city of Antwerp, and the expertise of Ambiorix.
Added value
Students
- Collaborating on projects with interesting partners from the professional field;
- Acquiring useful contacts, building up a network to get started on the labour market;
- Useful link between research department and education;
- Coming into touch with and being able to use actual material flows.
Teaching staff
- Expanding the network of teachers;
- Collaborating in projects with interesting partners from the professional field, evaluating students in juries, et cetera;
- Exchange of expertise;
- Raising commitment among students with respect to the assignments;
Researchers
- Setting up research projects in collaboration with the professional field, using substantive and technological expertise from the business community
The programme
- In collaboration with the professional field, arriving at a socially relevant substantiation of the curriculum, with academic-level added value appropriate to the programme’s educational attainment;
- Creating visibility for the programme vis-à-vis the professional field, whilst also generating projects that are of interest in terms of recruiting new students;
The professional field
Rather than being commissioned by the professional field on the basis of an actual need, the programme is joining forces with the professional field to produce a result that extends beyond a concrete product. In many cases, the professional field is pleasantly surprised by the unexpected results and the less familiar or less common substantiation of the design process.
Challenges & opportunities
Interdependence
Taking students and the substantiation of a good learning track as the points of departure. The ability to collaborate with the professional field practice alone does not suffice.
How do you communicate the aims and objectives of an educational institution to a partner that has no experience with present-day educational formats and curricula?
Commitment
Start with informal collaboration and evolve jointly to a more structured collaboration. Both the programme and its partners must indicate that they will continue to meet their commitments in the early stages and during the project (in terms of providing support et cetera);
At what stage can/must informal collaboration take on a more formal shape?
Common goal
Creating added value for each partner: an academic-level assignment for the programme / an outcome of the collaboration that is profitable for the professional field partner.
Whereas many programmes focus on the process, companies tend to focus on the result. Should you choose to focus on either aspect in the collaboration, or would it be better to leave this open?
Interorganisational trust: trust between parties, continued pursuance of which is essential.
Expand your own credibility as a partner to the professional field, for example, through your blog, your portfolio, and the research being conducted by the programme. This enables you to build a stronger case for yourself and to make it clear that your capabilities extend beyond carrying out assignments.
How can partners become each other’s ambassador following collaboration?
Open communication and transparency
Expressing clearly what the programme can and cannot do, and that it is important to tie in with the programme’s educational attainment. In other words: working solely as commissioned by the professional field is out of the question.
When engaging in collaboration, many companies request a NDA. How can we accommodate this with the knowledge that the programme or the students would like to share (e.g., in an academic publication or portfolio, respectively)?
General challenge
The collaboration must not disrupt the market or conflict with the interests of alumni. A solution could be to hire alumni for parts of the collaboration.
PROJECT WEBSITE CIRCLE SECTOR
Contact
Academic bachelor’s and master’s Product Design programmes
C-mine Campus, Genk
Wim Buts, Programme Manager, Wim.buts@luca-arts.be
Ben Hagenaars, post-graduate researcher and Product Design teacher, founding coordinator of Circle Sector, Ben.hagenaars@luca-arts.be
CASE 4: DESIGN FOR IMPACT LUCA SCHOOL OF ARTS
LEESTIPS
HET COCREATIEWIEL:
MODEL & SCAN
LEES MEER OVER FACTOREN VOOR INNOVATIE & SUCCESVOLLE COCREATIE
MEERWAARDE PER GROEP BELANGHEBBENDEN
BACK
LUCA School of Arts
Professional masterclass “Design for Impact”
This new masterclass is intended for students from various creative backgrounds, who are aware of and want to work on the basis of the societal impact that their talent could generate. The students engage in close collaboration with the professional field, working on actual cases with a focus on the development of soft skills.
PARTNERS: LUCA SCHOOL OF ARTS, Glimps, Ghent University Faculty of Bioscience Engineering, Ghent Design Fest
Working as a “creative” entails power. The power to conceive of solutions that have a real impact. However, such an influence also comes with responsibility: for what purposes will this talent be harnessed?
With this programme, we intend to have creative minds experience first-hand how they are harnessing their talents as a lever, as a crowbar with social value. The goal: encouraging a new generation of architects, designers, copy writers, film makers, and other makers-slash-re-thinkers to bring about changes.
The “Design for Impact” Professional Master Class is intended for the searchers. Those who ask questions. Those who harbour ambition and an entrepreneurial spirit in the broadest sense of the word. Those hungry for other disciplines, with an unstoppable faith in collaboration. Those who want to get to know themselves better and who understand that the best thinking is produced by doing.
We aim to hone your creative confidence. By encouraging you to think about the role of creative minds and how such minds could work on different and better approaches. By handing you projects that surpass the conceptual and by giving you responsibility from concept to execution. By having you collaborate, across barriers, with businesses, government authorities, and other creative talents. Because if we want to tackle the Major Issues, we need to be so bold as to come up with radically new solutions.
That is why you will be working directly with the professional field for five months in a row. You will be attending inspiring sessions, working on actual cases, and continuously reflecting on your own role in the co-creative network that you are expanding. You will be refining your soft skills. You will be taking a critical look at yourself. But you will also become acquainted with methodologies, from design thinking on artistic activism to social and society-centred design, which you will scrupulously examine with the particular aim of finding your own method. Never dogmatic, always pragmatic.
Our ultimate goal is, on the one hand, to help you as a creative mind to gain a better perspective of your own qualities, in order to give you a head start on the labour market. On the other hand, we will be turning you into the spark on the tinder: the catalyst kindling the creativity in others, the reason why multi-disciplinary teams generate synergy, the individual acknowledging the power of creativity. A force for good, so to speak.
This track has been substantiated through a co-creation process based on the Skill Tree method. In collaboration with the professional field, this has produced a substantively relevant curriculum. A skill tree resembles a mind map: ideas are represented in the form of a branched tree. This tool has helped to gain a clear picture of key substantive themes and goals.
The track comprises an intensive week in which the participants complete a classic five-day “Design Sprint” in an inter-disciplinary setting, enhanced with exercises to increase group dynamics, and with a focus on the development of inter-human soft skills.
The goal is to utilise soft skills training and exercises to foster group dynamics in order to boost creativity in co-creative Design Sprints.
PROJECT WEBSITE DESIGN FOR IMPACT
Added value
Students
- Cross-disciplinary collaboration with partners in the professional field;
- Learning to engage in self-assessment;
- 360° evaluation;
- Acquiring soft skills;
- Insight into the working elements of efficient creative teams;
- Working with Skill Tree method for curriculum design;
Teaching staff
- Teachers learn to act as facilitators and coaches;
- Ability to use alternatives to classic evaluation methods;
- 360° evaluation;
- Working with Skill Tree method for curriculum design
Researchers
- Access to professional network;
The programme
- Use of innovative educational methodologies;
- Expanding the range of programmes on offer;
- Recruiting additional students / new target group;
- Expanding a closely-knit network;
- Great measure of commitment and ownership among professional field partners when rolling out the curriculum;
- Co-creation of the programme results in joint responsibility for the curriculum;
The professional field
- Developing partnerships;
- Collaborating with enthusiastic students and staff teams;
- Collaborating in a co-creation process to develop new study tracks;
- Being part of a closely-knit network;
- Assume co-ownership of the programme (going public of their own accord regarding their contribution);
Other
- Collaboration with stakeholders other than the professional field relevant to the programme, e.g., local authorities or companies.
Challenges & opportunities
- How do you set up and manage an efficient network, how do you maintain a kind of eco system of partners with a co-creative culture? This takes a great deal of time, whilst not producing any immediate returns. University colleges have difficulty accommodating such goals in the standard principles that govern the substantiation of teachers’ briefs. Many decisions are now being taken on an ad hoc basis. How do you fit this into the system already in place at an educational establishment? How do other organisations go about this? What policy is best pursued?
- What competencies are relevant among teachers when it comes to the professional expansion and maintenance of such networks?
- How can community management competencies be expanded among teachers? Recruitment policy?
- Calling in external consultants commanding the required competencies to “maintain” a network, or would enhancing the competencies among one’s own staff be preferable?
- How do you win over an institution as a whole to acknowledging the need for tackling and developing innovative issues in new ways? How do you get a larger institution - even though LUCA constitutes a comparatively small university college – sufficiently agile to play along with challenges in the field and requests from students to set up essentially different forms of education? How can the professional field contribute to such efforts via a co-creative process?
Contact
Design for Impact – professional masterclass of professional bachelor Visual Design
Sint-Lucas Campus, Ghent
Ingwio D’Hespeel, ingwio.dhespeel@luca-arts.be
Thomas More
Media and Entertainment Business Challenge Weeks
We are setting aside one week per semester to have a partner challenge us and our students to look for new insights regarding a particular issue. Quantity is more important than quality: we are using the plethora of ideas and insights contributed by large groups of people (120-180) without passing a value judgement.
PARTNERS: THOMAS MORE, Infrabel, Streamz, Sanoma, Kom op tegen Kanker, DPG Media, Telenet, Studio 100
In both the first and the second semester, we are interrupting the regular lessons after six weeks in the purview of a Challenge Week. During this week, all attention will be focused on a real case commissioned by an external principal. The students study the target group and work in a result-oriented manner on the goals defined by the principal. Here, the process is more important than the product.
We are looking for assignments that are socially relevant and render students aware of the role played by the media in societal issues. In this respect it is important for the issues to be topical, concrete, authentic, and meaningful.
In addition to the assignment, the students are provided with supporting information and methods delivered on a just-in-time basis. The students also apply the knowledge, skills, and attitudes acquired previously, in an integrated manner. All this must take place within a timeframe of 1 work week, which inevitably has the students working against the clock.
The selection of a relevant context and issue gives students an incentive and inspires them. This is enhanced by additional presentations and an efficient use of space and place.
The win-win outcome is that the principal is genuinely interested in the opinions of the 18-24-year-olds and harbours a genuine expectation of what can be delivered within such a limited timeframe. The week is rounded off with a jury session in which both the principal and the students select the top 3 entries, which are awarded a nice prize.
The ideas are collected and submitted to the principal. Not uncommonly, the principals will build on the ideas within their own companies.
Added value
Students
- Quickly delving into new issues and learning to work under pressure of time;
- Stepping out of their comfort zone;
- Collaboration between teachers and a team of students;
- Networking with businesses;
Teaching staff
- Being and remaining alert;
- Connection with Partners in Education;
- Networking;
Researchers
- Submitting relevant research to students and teachers, enabling them to take account of the latest insights;
The programme
- Firm connection with partners;
- Learning from one another;
- Focus on what is going on;
The professional field
- Being and remaining alert;
- Getting to know the programme and the dynamics of collective learning;
- We set great store by substantiating our programmes in co-creation with the professional field. That is why we have structural collaboration agreements in place with several media and entertainment companies such as DPG Media, Roularta, and Telenet as “Partner in Education”.
Challenges & opportunities
- Expanding good partner network;
- It takes power of persuasion to have companies work with first-year students;
- Emphasising to the principal that students operate as a shadow cabinet; importance of proper expectation management;
- Selection of a case that can be handled within a single week;
- Very strict timing;
- Teacher competencies: project management, coordinating project set-up / good briefing, providing students with proper inspiration;
- Coaching;
- Guiding rather than judging; the public and the principal decide.
Contact
Media & Entertainment Business
Mechelen
Pascale Aerts, Programme Manager, pascale.aerts@thomasmore.be